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Prison architect pc1/29/2024 Good for determining potential escape routes to guard!ĭisplays all contraband currently hidden in your prison. Green indicates a secure zone, while red indicates where prisoners will make a break for it. Good for deciding where to station guard dogs! Arrow color indicates whether prisoners will surface and run when they get to a location.ĭisplays arrows indicating where prisoners will run when trying to escape. Toggles the electricity overlay (as seen in the Utilities menu)ĭisplays arrows on each game tile indicating where a prisoner will dig from that spot to escape the most quickly. Toggles the water overlay (as seen in the Utilities menu) Also seems to have a "selection" system to display more sound effect details at the top of the screen.ĭisplays icons giving the paths, destinations, and orientations of entities in the world. Toggles soft edges rendered between terrain types.ĭisplays sound effect sources and the radii in which they are played. Toggles shadows from interior objects/lighting. Toggles the game's lighting engine on or off.ĭisplays a huge text box giving weather system details at the cursor location (temperature etc) This menu is filled with tasty GUI overlays to show you everything from escape plans to exactly how prisoners will dig to every last bit of contraband in the prison. The player's "Use Cell quality ratings" policy setting. Can be changed at any time in-game safely- all prisoners will change gender! Unchecked is male prison, checked is female. Whether the player has read the Ceo's letter. Seems to be the version number for the Names in game system. The player can keep spending even when they are in the red. Whether the player has issued the "Freefire" order. Whether the player has issued the "Lockdown" order. Unknown, but probably whether prisons will auto-repair in Escape Mode. The value the player has set for their Nutritional Policy for Meal Variety: Other values seem to confuse the game and need to be tested. The value the player has set for their Nutritional Policy for Meal Quantity: Toggles random walls/buildings in the terrain generation for new plots of land purchased.Ĭauses the specified need to rise sharply among prisoners. Toggles trees in the terrain generation for new plots of land purchased. Toggles lakes in the terrain generation for new plots of land purchased. Toggles the teleporting in of materials for construction projects. If checked, all objects built by the player will be instantly completed without a worker. If checked, all materials (walls, floors etc) built by the player will be instantly completed without a worker. If checked, all foundations built by the player will be instantly completed without a worker. Identical to setting at beginning of game. Toggles the weather and hot water systems. Toggles if prisoners will dig escape tunnels. Toggles if prisoners gain or need to satisfy their needs. Probably left over from the old on/off intake system. Toggles if tiles will "decay" (need a janitor/gardener) Determines if new prisoners can be gang members. Prisoners will retain their existing gang status, but will not engage in gang activity if disabled. If off, items do not need a water connection to function. If off, items do not need a power connection to function. Causes strange behavior if multiple things get the same ID! The amount of time your prison has been played for.ĭetermines the next ID to assign to an object. Changing causes new areas you purchase to not match your existing prison. Safe to play with! Only changes clock speed, not entity speed!ĭetermines if the player has lost the game. Can be safely changed.ĭetermines game speed. Unknown, no immediate effects when changing.ĭetermines the game time and how long the game has been played (Day count at top). Increasing immediately crashes the game, decreasing causes the game to get stuck in an error loop. It has the following settings available:ĭetermines the game version of the save file.ĭetermines the size of the world, in X and Y cells. This menu can be opened by pressing F1 (fn+F1 on some keyboards).
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